Level 5 – K-4 ESL Course Shapes, Numbers, Feelings, Long Vowels

ESL Course Shapes Numbers | Students will learn all about shapes, numbers, feelings, and long vowels. Students can check out our interactive ESL games online. Lots of English shapes, numbers, feelings, and long vowels (Long E, Long I) activities for vocabulary, phonics, spelling, grammar games and videos. Great for Thai students getting ready for O-Net English test. Also great for ESL teachers.

Grammar Games


Phonics and Spelling


Vocabulary

ESL shapes maze game

Variety of Interactive Videos, Fun Powerpoint Presentations and Interactive Games like this Shapes Maze Game

Another fun ESL course from Sanook English. This ESL course is designed for beginners/intermediate English learners. In level 4, students will learn a variety of useful skills. They will learn about shapes, numbers (cardinal and ordinal), feelings, and long vowels (Long E, Long I). We present each topic in a fun and interactive way.

Structure – ESL Course Shapes Numbers, Feelings, and Long Vowels

We have divided this course into 3 lessons. Firstly, we incorporate many games to teach about Vocabulary. Secondly, students will love our interactive games and videos in the Phonics and Spelling section. Thirdly, English learners can practice their grammar. We include lots of engaging interactive gamification in the Grammar Games and Videos lesson. Finally, there is a quiz for student assessment. In addition to this, the teaching is very visual.  We add a variety of slideshows, videos and interactive games. The ESL Course topics like days and months are re-enforced with many different interactive games to keep the students engaged. Some of the games include: memory and matching games, spelling games, interactive videos, drag and drop activities, wordsearches and many more.

Gamification for English Learning

At Sanook English we believe that gamification is a huge part of learning. Education has changed a lot in the last 10 or 20 years. Being educators for the past 20 years, we believe at Sanook English that we’ve figured what works and what doesn’t. It’s harder to get students engaged. Student’s attention spans are shorter. Students become passive in a teacher centered classroom. In other words, we believe that interactive games and activities can help. Interactive gamification engages students. That’s why we’ve included so many in our lessons. In short, students will learn more, if they are engaged.

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